On 25-27 June 2018, the Humanitarian Leadership Academy and the International Training Center of the International Labour Organization organised a three-day Gamification workshop at Al Hussein Technical University in Amman, Jordan.
The workshop revolved around the theme of “youth humanitarianism and involvement in the Sustainable Development Goals (SDGs)”, and engaged a group of young people aged 18-30 years old who had been nominated by a wide range of local, national, and international youth-focused organisations, such as the Crown Prince Foundation, International Youth Foundation, Loyac Jordan, Generations for Peace, Injaz, SDGs Advocates Jordan, Leaders of Tomorrow, Queen Rania Centre for Entrepreneurship, Tech Tribes, and UN Volunteers.
Youth participants had the opportunity to learn about innovation, design-thinking, and Gamification, and use this new knowledge to identify learning needs around the SDGs in Jordan, and then develop learning games.
Four SDGs were chosen by the participants to develop learning games around Quality Education (#4), Gender Equality (#5), Decent Work and Economic Growth (#8), and Climate Action (#13).
Each learning game was conceptualised around a specific target youth audience, and aimed to engage that particular audience in learning more about each SDG and effectively get involved in the SDGs in their daily life. After creating the games, participants pitched their games to other teams and received feedback.
The overall feedback was extremely positive, with many workshop participants already thinking about putting what they’ve learnt into practice and help their communities.
“I loved every second of this brilliantly paced and super relevant workshop! Thank you” – Rabia
Take a look at some of the game prototypes
The Communication Genie
The Communication Genie gives players the opportunity to enhance their communication skills and learn how to convince donors of their business ideas through fundamental steps and challenges
Easy learning aims to improve teaching skills and promoting innovative methods for teacher-learner communication. Players are asked to think about innovative ways to retain attention in a classroom.
Planet X aims to help raise a generation of environmentally-conscious and responsible citizens via Super Heroes personas.
Salem is an interactive game in which players need to use their imagination and observation skills to win.
The Opposite World
In ‘The Opposite World’, players must go through stereotypical gender-related activities, which emphasize how gender-biased the world is. The objective is to challenge and break down gender stereotypes and promote an equal community.
This Gamification workshop is part of a series of workshops being delivered by the Humanitarian Leadership Academy in partnership with the International Training Centre of the International Labour Organization across Academy centres around the world. Each Gamification workshop looks at local learning needs which can be captured by local communities and then be turned into learning solutions through the application of design-thinking methodology and Gamification technologies.