Kaya VR app
In collaboration with Quicksand, the Humanitarian Leadership Academy has launched the Kaya VR app which hosts all the virtual reality content and 360-degree video experiences developed in partnership with a number of local organisations. The app allows the users to experience the VR content on their phones with any kind of VR goggles (like Google Cardboard), or simply through a “magic window” mode.
The Kaya VR app makes this new type of content accessible to everyone, as it is a low cost alternative to most virtual reality devices; the experiences can be streamed with a WiFi connection or downloaded to any mobile device.
How to use the Kaya VR app?
The virtual reality experiences on the app are accessible in two modes, with the use of VR goggles (like the Google Cardboard) or through the “Magic window” mode where the only device necessary is your mobile phone.
Accessing the experiences on the Kaya VR app is simple, you only have to follow these easy steps:
- Download the Kaya VR app on your phone. If you’re using an Android phone get it from the Google Play Store and if you’re using an iPhone from the Apple App Store.
- Once the app is installed, open one of the experiences you would like to interact with.
- Place the phone on your VR goggles.
- Plug in the headphones.
- The experience does not require the use of controllers. All the commands are controlled by gaze. Simply stare for 3-5 seconds at the command you wish to select.
If you don’t have any type of VR goggles, just use the “Magic window” mode!
Immersive Learning Toolkit
What is virtual reality? Why should I use it? How can I start making my own virtual reality experiences?
Our Immersive Learning Toolkit dives into these questions and is a simple guide to start developing VR experiences. Virtual Reality is a medium that provides highly immersive experiences that can be leveraged to enhance storytelling. Such experiences can give the user the feeling of being in another environment. This can be especially useful when you want viewers to see someone’s point of view or step into the subject’s shoes, perhaps to even empathise with their situation.
Featured Virtual Reality experiences and immersive films
You Cannot Argue With A Flood
Our first 360 film, You Cannot Argue with a Flood, immerses learners in the conflict-torn city of Marawi in the Philippines. The film tells the story of Hanan, a young Filipino woman, whose home is destroyed by terrorists and also suffers the consequences of a major typhoon. Hanan recovers by volunteering and providing psychosocial support to other internally displaced people in the city.
The film has been integrated within the Volunteer Essentials e-learning pathway on Kaya to help make the learning experience even more engaging and immersive.
Gender in Conflict
This immersive 360 documentary looks at how gender affects people in conflict. Narrated by both Syrian women and men, we hear their impressions of how their gender has played a role in their experience as refugees and witness their environments in which they experience both equality and inequality.
This documentary was made in collaboration with Amel Association International, an NGO in Lebanon working to address these social norms and attitudes through different gender focused programmes.
In 2014 Liberia suffered the worst Ebola outbreak in the history of the country. Local volunteers, who worked in treatment centres, burial teams or as ambulance drivers, were driven by a sense of community responsibility to end Ebola. This interactive film allows viewers to choose between different options and experience the impact of these decisions during the Ebola crisis. Created in collaboration with ColLABorate: ideas and images and L.A.C.E.S.
The Rohingya refugee crisis
Escalating violence and discrimination in Myanmar’s Rakhine State have driven over 727,000 Rohingya refugees across the border into Cox’s Bazar, Bangladesh. While the pace of this exodus has made it the fastest growing refugee crisis in the world, the concentration of refugees in Cox’s Bazar is among the densest worldwide. This experience presents first-hand accounts from the Cox’s Bazar humanitarian crisis, from relief workers to refugees themselves.
Film coming soon
Camp 2029 is an early warning for a dystopian humanitarian future we must work to avoid. Participants embody the role of a refugee as they navigate automated systems and commercial interests.
The experience is not optimistic—the aim is to provoke people to think deeply about the unintended consequences of technology, and work to create a future with opportunity, empowerment, and security for everyone.
Film coming soon
The interactive VR experience will be used to explore behavioural change in identifying and reporting safeguarding, cost-efficiently and at scale. It builds on existing research to leverage embodied VR scenarios as a way to elicit empathy and self-awareness in order to affect real-life behaviour. The trainee will be immersed in a scenario as an observer and will have to identify potential safeguarding risks. The trainee will receive an incident report as a colleague/manager and will use “body-swapping” to self-evaluate their response.
Film coming soon