Virtual Reality Resources

Kaya VR App Woman using VR

Kaya VR app

In collaboration with Quicksand, the Humanitarian Leadership Academy has launched the Kaya VR app which hosts all the virtual reality content and 360-degree video experiences developed in partnership with a number of local organisations.  The app allows the users to experience the VR content on their phones with any kind of VR goggles (like Google Cardboard), or simply through a “magic window” mode. 

The Kaya VR app makes this new type of content accessible to everyone, as it is a low cost alternative to most virtual reality devices; the experiences can be streamed with a WiFi connection or downloaded to any mobile device.  

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VR Creation

Immersive Learning Toolkit

What is virtual reality? Why should I use it? How can I start making my own virtual reality experiences? 

Our Immersive Learning Toolkit dives into these questions and is a simple guide to start developing VR experiences. Virtual Reality is a medium that provides highly immersive experiences that can be leveraged to enhance storytelling. Such experiences can give the user the feeling of being in another environment. This can be especially useful when you want viewers to see someone’s point of view or step into the subject’s shoes, perhaps to even empathise with their situation.

Featured Virtual Reality experiences and immersive films

Safeguarding VR

Safeguarding VR is an innovative training experience which uses virtual reality (VR) and is accessible on mobile phones and VR devices. It was developed by the Humanitarian Leadership Academy in collaboration with BODYSWAPS®, an immersive learning platform, alongside leading safeguarding professionals/experts from across the sector.

Through the Lens

To ensure effective humanitarian response, local organisations and affected communities undertaking a leadership and decision making role is critical. Their contribution to such efforts will determine the relevance and sustainability of humanitarian work, with international organisations playing a supporting role. Through the Lens is an animated VR experience that presents first-hand accounts from the Rohingya Refugee crisis, from aid workers to refugees themselves, and highlights the importance of localisation in humanitarian response. Created in collaboration with Quicksand.

Access the experience through the Kaya VR app

Gender in Conflict

This  immersive 360-degree documentary, available in Arabic and English, looks at how gender affects people during times of conflict. Narrated by both Syrian women and men, we hear their impressions of how their gender has played a role in their experience as refugees and witness their environments in which they experience both equality and inequality.

Created in collaboration with ColLABorate: ideas and images and Amel Association International.

Access the experience through the Kaya VR app

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Camp 2029

Camp 2029 is an early warning for a dystopian humanitarian future we must work to avoid. The VR experience allows participants to embody the role of a refugee and future humanitarian worker as they navigate automated systems and commercial interests. The experience is not optimistic—the aim is to provoke thought around the unintended consequences of technology, and to work towards a future where there is opportunity, empowerment, and security for everyone. Created in collaboration with SixerVR.

Access this experience through the Kaya VR app

Aerial view of Rohingya Refugee Camp

The Rohingya refugee crisis

This VR experience presents first-hand accounts from the Cox’s Bazar humanitarian crisis, from relief workers to refugees themselves. In 2017, escalating violence and discrimination in Myanmar’s Rakhine State drove hundreds of thousands of Rohingya refugees across the border into Cox’s Bazar, Bangladesh. While the pace of this exodus has made it the fastest growing refugee crisis in the world, the concentration of refugees in Cox’s Bazar is among the densest worldwide. Created in collaboration with All We Can.

Access this experience through the Kaya VR app

Ebola Choices

Ebola Choices

In 2014 Liberia suffered the worst Ebola outbreak in the history of the country. Local volunteers, who worked in treatment centres, burial teams or as ambulance drivers, were driven by a sense of community responsibility to end Ebola. This interactive film  allows viewers to choose between different options and experience the impact of these decisions during the Ebola crisis. Created in collaboration with ColLABorate: ideas and images and L.A.C.E.S.

You Cannot Argue With A Flood

Our first 360 film, You Cannot Argue with a Flood, immerses learners in the conflict-torn city of Marawi in the Philippines. The film tells the story of Hanan, a young Filipino woman, whose home is destroyed by terrorists and also suffers the consequences of a major typhoon. Hanan recovers by volunteering and providing psychosocial support to other internally displaced people in the city.

The film has been integrated within the Volunteer Essentials e-learning pathway on Kaya to help make the learning experience even more engaging and immersive.

Save_the_children

“Being able to “bodyswap” is quite an exciting opportunity. I’m looking forward to seeing how we can incorporate this into our programmes.”

Arlo Kitchingman, Global Manager for the Interagency Education Emergencies Professional Development Programme, Save the Children

ITC

“The VR experience launched by the Academy and Bodyswaps is a perfect example of how you can create technology enhanced learning experiences that add pedagogical value. This would be very difficult to simulate with traditional educational methods. Finally accessible technology that does something new with pedagogy. Looking forward to see more cases like this.”

Tom Wambeke, Chief Learning Innovation, ITC-ILO

Kaya-VR-app

“Really interesting content about important issues. It works fine for me on Android with mobile or cardboard headset. Well done!”

Jeremy, Kaya VR user

SafeVR2

“I think that VR has the potential to be an engaging tool to supplement humanitarian learning experiences.”

A Safeguarding VR user

Voice Response

Despite receiving some training, it can still be so difficult to know what to do and say in these situations when they occur. I believe that the Safeguarding VR resource will help increase empathy and emotional intelligence amongst my peers.

A Safeguarding VR user

biztechvr

“I think VR has huge potential. I found the mobile phone experience worked well for me, and this is likely to be the most used device, I suspect. The immersive nature, even on a phone, is very powerful.”

A Safeguarding VR user

Enhancing humanitarian learning through virtual reality

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