We are using low-cost, low-tech virtual reality (VR) to help
immerse humanitarian volunteers and staff in virtual crisis situations
and build empathy.

Watch the films with Google Cardboard or Oculus

You Cannot Argue With A Flood

Our first 360 film, You Cannot Argue with a Flood, immerses learners in the conflict-torn city of Marawi in the Philippines. The film tells the story of Hanan, a young Filipino woman, whose home is destroyed by terrorists and also suffers the consequences of a major typhoon. Hanan recovers by volunteering and providing psychosocial support to other internally displaced people in the city.

The film has been integrated within the Volunteer Essentials e-learning pathway on Kaya to help make the learning experience even more engaging and immersive.

Gender in Conflict

This immersive 360 documentary looks at how gender affects people in conflict. Narrated by both Syrian women and men, we hear their impressions of how their gender has played a role in their experience as refugees and witness their environments in which they experience both equality and inequality.

This documentary was made in collaboration with Amel Association International, an NGO in Lebanon working to address these social norms and attitudes through different gender focused programmes.

Ebola Choices

Ebola Choices

In 2014 and until April 2015, Liberia suffered the worst Ebola outbreak in the history of the country. Local volunteers, who worked in treatment centres, burial teams or as ambulance drivers, were driven by a sense of community responsibility to end Ebola. As the number of cases grew exponentially, international assistance began to pour in. All these efforts helped push the number of cases down to zero. This interactive film allows viewers to relive the choices made by volunteers, and experience the impact of these decisions during the Ebola crisis.

Aerial view of Rohingya Refugee Camp

The Rohingya refugee crisis

Escalating violence and discrimination in Myanmar’s Rakhine State have driven over 727,000 Rohingya refugees across the border into Cox’s Bazar, Bangladesh. While the pace of this exodus has made it the fastest growing refugee crisis in the world, the concentration of refugees in Cox’s Bazar is among the densest worldwide. This experience presents first-hand accounts from the Cox’s Bazar humanitarian crisis, from relief workers to refugees themselves.

Film coming soon

Games images

Camp 2029

Camp 2029 is an early warning for a dystopian humanitarian future we must work to avoid. Participants embody the role of a refugee as they navigate automated systems and commercial interests.

The experience is not optimistic—the aim is to provoke people to think deeply about the unintended consequences of technology, and work to create a future with opportunity, empowerment, and security for everyone.

Coming soon


The interactive VR experience will be used to explore behavioural change in identifying and reporting safeguarding, cost-efficiently and at scale. It builds on existing research to leverage embodied VR scenarios as a way to elicit empathy and self-awareness in order to affect real-life behaviour. The trainee will be immersed in a scenario as an observer and will have to identify potential safeguarding risks. The trainee will receive an incident report as a colleague/manager and will use “body-swapping” to self-evaluate their response.

Coming soon

Our Immersive Learning Toolkit

What is virtual reality? Why should I use it? How can I start making my own virtual reality experiences? 

Our Immersive Learning Toolkit gives you all the answers!